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Digika to Host Online Roundtable for Parents of Preschoolers and Younger Children "How Parenting Affects Your Child's Future: How Much Time a Day is Too Much? How much time per day is enough?

- Below is the content from the press release--

(Head Office: Chiyoda-ku, Tokyo; CEO: Yasunobu Hashimoto; hereinafter referred to as Digika), the developer of Sorotouch, together with WonderPhi Inc. (headquartered in Chuo-ku, Tokyo; Mr. Masashi Ishiyama, CEO) will hold an online roundtable discussion on the relationship between children and digital learning.

■ Background of the event
Digital devices such as smartphones, tablets, and game consoles are indispensable in today's world, and are widely used not only for leisure time but also for learning. Digital learning allows students to learn more broadly and deeply through exposure to more information, optimal learning for each individual, and experiences that are difficult to have in real life. On the other hand, many parents are concerned about digital learning due to its impact on eyesight and dependency issues. In this session, Mr. Ishiyama, the only DQ (Digital Intelligence Quotient) ambassador in Japan, Mr. Kawashima, who is involved in children's education and has developed the Think Think Think Think and STEAM teaching materials Wonder Box, and Mr. Hashimoto, who has developed the new math learning method Sorotouch, will discuss the relationship between children and digital learning. Hashimoto of the new math learning method "Sorotouch" will discuss the relationship between children and digital learning!

■Outline of the online roundtable discussion
・Date and time: Thursday, February 16, 2023, 19:00-20:00
・Method: Webcast
Application form
https://form.wonderlabedu.com/forms/TgRDRgA19HBSKGUxcLCQsw/form_answers/ new

■Topics of the dialogue
・Benefits of tablet learning
・How much time is recommended for tablet use?
What are the rules for using tablets at home?
Effects of digital learning / Digital education overseas

■Profile
◯Masami Ishiyama
President of CyberFelix, Inc. Since April 2017, he has brought #DQEveryChild to Japan as the only DQ Ambassador in Japan In March 2019, he founded CyberFelix, Inc. with the motto "The Digital World's In March 2019, he founded CyberFelix Corporation, a strategic partner of the DQ Institute, with the motto "A driver's license for the digital world for every child." With the GIGA school concept, the importance of how to interact with the digital world is growing, and he has introduced the digital educational material "DQ World" to about 450 schools nationwide. Achievements.

Kei Kawashima
Kei Kawashima, CEO of WonderPhi Inc. and graduate of the University of Tokyo, has worked at Hanamaru Gakkai since 2007, where he created the best-selling puzzle book "Nazope-". In 2020, he will launch "Wonder Box," a distance learning program in the STEAM field. Involved in the creation of questions for the Math Olympiad, and has been an advisor for the development of mathematical thinking skills in Mie Prefecture since 2017.

Yasunobu Hashimoto, President and CEO of Digika, Inc.
Yasunobu Hashimoto joined Microsoft as a member of the first class of global new graduates (MACH05), and after completing his MBA at The University of Sheffield, he joined Rakuten, Inc. Indonesia, PT. Rakuten Belanja Online, and as Country Head of Rakuten Indonesia, he leads the company's overseas business on the local frontlines. He is a father of two children.

Abacus Touch Official Instagram]
https://www.instagram.com/sorotouch_official

Abacus Touch Introduction Video]
https://youtu.be/uZslusM3VD8

History of Sorotouch]
In September 2010, Sorotouch opened an abacus school in Chiyoda-ku, Tokyo. In search of a learning method specializing in the mastery of mental arithmetic, we visited mental arithmetic schools in Japan and overseas, and started an original two-handed curriculum in 2014, bringing together students, parents, and classrooms at the lab school. 2016, we obtained a patent for "Sorotouch," and in the same year, we started general sales on the App Store, and in the following year, we received the Japan e-Learning Award "Grand Prize". As of December 2022, the company has more than 200 classrooms in 10 countries and regions around the world.