- The following is content from the press release -
(CEO: Kei Kawashima), which operates the "Wonder Box" distance learning service in the STEAM education domain and the "Think Think" educational application enjoyed by 2 million children in 150 countries, has changed its company name to "WonderPhi Inc. In order to realize our mission "to bring out the intellectual excitement that children around the world inherently possess," we will promote further growth of our organization and increase our corporate value.
New company name: Wonderfy Inc.
English notation: Wonderfy Inc.
Date of change: Wednesday, December 14, 2022
Purpose of Company Name Change
The new company name "Wonderfy" was coined by adding the English word "fy" to "Wonder," which is used to "verbify" the English word "wonder," which we value.
WonderPhi" represents our determination to achieve our mission of "bringing out the intellectual excitement (=wonder) that children around the world inherently possess," and to become "a laboratory that creates intellectual excitement and spreads it throughout the world. We are determined to become "an entity that creates intellectual excitement and spreads it throughout the world".
On the official website, CEO Kawashima and COO Nakamura answer questions about their thoughts behind the new company name in more detail in an interview. Please take a look at the recruitment information for new members.
https://wonderfy.inc/news/interview.html
New Corporate Logo
At first glance, it appears to be a mere list of letters, but upon closer inspection, a "smiling child's face" emerges.
The "moment" when children, who are constantly growing and challenging themselves with curiosity, find "! in their daily lives and expresses the "moment" when they are intellectually excited.
Kei Kawashima, CEO Biography
Graduated from the Graduate School of Engineering, The University of Tokyo. He has been teaching at Hanamaru Gakkai from 4 years old to university students since 2007, and has also provided learning support at public elementary schools and children's homes in Japan and abroad.
Think Think," an application he developed to develop thinking skills, has been used by 2 million users in 150 countries around the world and has won numerous awards both in Japan and abroad, including the Google Play Awards. In the past, he served as a part-time lecturer at the University of Tokyo. Involved in the creation of questions for the Math Olympiad, and has been an advisor for the development of mathematical thinking skills in Mie Prefecture since 2017. 2020: Announced "Wonder Box," a distance learning service in the STEAM field.
About WonderPhi Inc.
WonderPhi is a company that develops and operates educational materials and content to bring out the "intellectual excitement" in children around the world, including Wonderbox, a distance learning service in the STEAM education field, and Think Think Think, an application that has been tested and enjoyed by 2 million children in 150 countries. The company also operates "Wonder Box," a distance learning service in the STEAM education area, and "Think Think, Think," an application that has been tested and enjoyed by 2 million children in 150 countries.
We do not want to think in terms of "this is what will be required in the future," but rather to contribute to "drawing intellectual excitement out of children" through the power of our content.
We believe that children raised through intellectual excitement will, on their own, create unpredictable innovations and carve out the future they desire.
Looking forward to such a future, we ourselves are excited to create services and contribute to society.
With this corporate name change, we have once again clarified the role we are to play, and we are committed to creating content that draws out the intellectual excitement that children around the world inherently possess, and to marketing activities that deliver this excitement.
Services provided
WonderBox
"I will be a child who learns as I play."
Thinking. Create. Get absorbed in it. Wonder Box is a distance learning service in the STEAM education field that stimulates children's intellectual growth through the monthly delivery of educational materials.
We deliver a variety of contents such as programming, art, puzzles, etc. every month by combining digital and analog. This service was created to encourage children to think freely and develop their creativity, and "Wonder" will overflow into their daily lives.
Think!
Thinking, you will love it.
Think Think is an educational application that uses puzzles, mazes, and figures to help children learn thinking skills in a fun way. With high-quality problems created by the team behind the Math Olympiad and World Math, Think Think is designed to keep students motivated and help them develop their thinking skills naturally. The app has received high acclaim, with more than 2 million users, selection as a Google App Award finalist, and an award from the Kids Design Award.
About Us
Company name: Wonderphi Corporation
President and Representative Director: Kei Kawashima
Location: Kasuga-cho Building 7F, 1-33-13 Hongo, Bunkyo-ku, Tokyo
Official website:https://wonderfy.inc/
Wonder Box official website:https://box.wonderfy.inc/
Think Think's official website:https://think.wonderfy.inc/
Inquiries, questions, and interview requests
Public Relations: Ikeda, Nagahata
E-mail address: pr@wonderfy.inc