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WonderPhi and NTT DOCOMO jointly offer next-generation distance learning. STEAM education, which is attracting worldwide attention, nurtures children's thinking and creative abilities.

- The following is content from the press release -

WonderPhi Inc. (headquartered in Bunkyo-ku, Tokyo; Kei Kawashima, President; hereinafter "WonderPhi"), in cooperation with NTT DoCoMo, Inc. (headquartered in Chiyoda-ku, Tokyo; Motoyuki Ii, President; hereinafter "DoCoMo"), will offer a distance learning service "Wonderbox for docomo", a distance learning service based on STEAM education, which is attracting worldwide attention, starting with the July 2023 issue. The service will deliver a new kind of learning that fosters the ability to think and create on one's own, rather than the acquisition of exhaustive subject knowledge.

Fostering thinking and creativity through STEAM education, which is attracting worldwide attention

STEAM education is an educational policy that emphasizes the five domains of science, technology, engineering, arts, and mathematics. The goal is not to memorize knowledge, but to foster thinking, creativity, and non-cognitive skills by working on cross-disciplinary projects. As an education that fosters the ability to survive in an era of change, STEM education is attracting attention around the world, with 40 states in the U.S. adopting education standards that follow the STEM education reform trend, and Singapore establishing a specialized organization to incorporate STEM education into public education in 2014.
In Japan, the Ministry of Education, Culture, Sports, Science and Technology (MEXT) has proposed that all students need to learn STEAM education, which is the foundation for thinking, and is promoting programming education as a compulsory subject, among other things. In "Wonder Box for docomo," we will work on a variety of teaching materials across the STEAM field.

A wide variety of teaching materials to broaden the child's interests and develop his/her likes and strengths

Due to the revision of the Courses of Study in 2020, there are more and more questions that require thinking skills for junior high school, high school, and university entrance examinations. Wonder Box for docomo" also covers content related to studying for entrance examinations, but it does not aim to achieve a high score in the examinations.
What is important is for children to repeatedly experience the joy of trial-and-error and accomplishment during the 4-10 year-old period, when their sense of value for learning is being nurtured. We provide a variety of digital and analog materials that allow children to learn in a "playful" way and bring out the likes and strengths of each individual child.

Educational materials that have been proven to be effective, so you can give them to your children with confidence.

Think Think," a teaching material for thinking skills in the area of Math included in Wonder Box for docomo, has been proven to be effective for academic achievement, IQ, and non-cognitive ability in Math through a demonstration experiment conducted in cooperation with JICA (Japan International Cooperation Agency) and the Cambodian Ministry of Education.

*pts (points) is the deviation-based difference between the population that engaged in "think-think" and the population that did not.
Click here for details on the demonstration experiment:https://www.rieti.go.jp/jp/publications/nts/19e040.html

Collaboration between major carriers and educational tech companies to make new learning more accessible for living through times of change.

Wonderfi, an education tech company that has a proven track record in thinking skills education with its "Think Think" educational app with 2.5 million users in 150 countries, has been offering its own STEAM distance learning program, Wonderbox, since 2020.
By offering "Wonder Box for docomo" together with docomo, Japan's largest carrier, which has been supporting the growth of Japanese children through programs that support child-rearing, we will deliver "new learning" to Japanese children to survive in this era of change.
We are also considering plans for a system to allow customers to actually experience the "Wonder Box for docomo" STEAM educational materials at docomo stores, as well as joint implementation of STEAM education awareness events.

What is "Wonder Box for docomo"?

This is a service that allows "Wonder Box" for d-account holders and others to use the service easily and at a slightly reduced price using their d-account login.

Service Overview
This is a distance learning service that delivers monthly STEAM educational materials combining digital and analog technologies for ages 4 to 10 years old. The contents of the application and kit materials are basically the same as those of the "Wonder Box" provided by WonderPhi.
Subjects
For d-account holders
Or, those who have a line contract (excluding home 5G plan) and sp-mode contract based on DOCOMO's 5G Service Agreement, Xi Service Agreement or FOMA Service Agreement.
Usage Fees
12-month plan 3,600 yen/month, 6-month plan 3,900 yen/month, 1-month plan 4,100 yen/month
When using d-card payment, you can save up to 3% together with d-points redemption.
Provider
Wonderfi and Docomo
Application
Please apply from the official website of "Wonder Box for docomo" The application deadline for the July issue is Monday, July 10.
https://edu.docomo.ne.jp/wb/

Note: If you are already using Wonderbox, which is provided independently by WonderFy, we do not accept transfer of contract (data transfer).

About WonderPhi Inc.

WonderPhi is a company that provides educational materials and services to bring out the "intellectual excitement" in children around the world, operating "Wonderbox," a new correspondence course for STEAM education, and "Think Think Think," an application for fostering thinking skills that has been enjoyed by 2.5 million children in 150 countries. The company is a pioneer in STEAM and thinking skills educational materials, having produced and supervised many problems for international math competitions.
In November 2018, the company won the top prize at the Japan preliminary round of the Global EdTech Startup Awards (GESA), the world's largest education venture competition.In 2017 and 2019, "Think" won the Google Play Awards in the Kids and Social Impact categories. Think" was selected as one of the top 5 in the world. We have also exhibited and spoken at SXSW EDU and other global educational forums as a representative of Japan.

We are also working with various companies and educational institutions. If you are interested, please contact us through our official website.
<Past Projects
Providing "Enterprise Version Think Sync" to retail, real estate, and leisure companies that have places for parents and children to gather. Providing "Think Sync for Schools" for educational institutions (*2)
Supervision of "Dora Think," a collaborative game with Doraemon (*3) ・Supervision of Pokemon's educational videos for global audiences (*4)
Co-management of educational x sports events for the professional soccer team "Montedio Yamagata" (*5), etc.

On December 14, 2022, the company name was changed from WonderLab to WonderPhi Inc.(*6).
Official website of Wonderfi Corporation:https://wonderfy.inc/

(*1) https://prtimes.jp/main/html/rd/p/000000102.000012970.html
(*2) https://think.wonderfy.inc/school/
(*3) https://think.wonderfy.inc/news/20221117.html
(*4) https://prtimes.jp/main/html/rd/p/000000094.000012970.html
(*5) https://prtimes.jp/main/html/rd/p/000000106.000012970.html
(*6) https://prtimes.jp/main/html/rd/p/000000091.000012970.html

reference information

HugKum "I want to know, what is the intellectual excitement fostered by the popular Google-approved educational app "Think!Think!"
https://hugkum.sho.jp/45876
JICA "Quality Learning Opportunities for Children in Cambodia
https://www.jica.go.jp/publication/mundi/202008/202008_04.html
WonderPhi provided all the questions for TBS's program "Participate with your smartphone! Thinking Power Battle on Live TV the HIRAMEKI" on TBS, with all questions provided by WonderPhi.
https://www.tbs.co.jp/the-hirameki/
Teresa News "Digital x Analog Next Generation Education to Enhance "Thinking Ability"" (Japanese only)
https://news.tv-asahi.co.jp/news_economy/articles/000208159.html
XD "What Makes Children's Eyes Light Up? The creator of the educational app "Think Think" talks about learning experiences that reach the world"
https://exp-d.com/interview/10217/
Toyo Keizai Education, "How can we develop the intellectual curiosity common to children who love to study?"
https://toyokeizai.net/articles/-/579587

Inquiries, questions, and interview requests

Public Relations: Ikeda, Nagahata
E-mail address: pr@wonderfy.inc