BTA2024 award-winning products announced

New App "Nazorobo" Apps to Help You Learn to Love "I Don't Understand" Apps Now Available on the Wonderbox!

Xmas Gift for All Campaign" is underway until December 25 (Wed.)!

- The following is content from the press release -

(Head Office: Chiyoda-ku, Tokyo; Representative Director: Kei Kawashima) has added a new application teaching material, "Nazorobo," to its correspondence course "Wonderbox," which allows students to enjoy learning STEAM education materials at home. The new application "Nazorobo" is a fun way to experience the process of hypothetical thinking under the theme of "Making the 'I don't know' fun.

In addition, until December 25, 2024 (Wednesday), as a Christmas-only campaign, those who enroll in Wonder Box during this period will receive a special prize for each course they take.

About Nazorobo

Wonder Box is a distance learning service that fosters thinking and creativity through STEAM materials in areas such as programming, science, and art. In the four years since its launch, the service has been well received by children and their parents as a service that uses new ideas and technologies to bring out an unparalleled intellectual excitement.

The newly released "Nazorobo" from Wonderbox is a completely new learning content that allows users to experience the fun of making, testing, and verifying hypotheses based on the theme of "learning to love what you don't understand.

Features of "Nazorobo

1. Text Zero Design

Eliminates all explanations of rules and clearing conditions to maximize the fun of thinking.

2. Simple design

Since it consists only of simple shapes and elements, it fosters the ability to think for oneself without being distracted by visual information.

  • example of a problem

In this stage, only multiple lights and buttons appear on the screen. At first glance, it looks as if we do not know what to do, but since the glowing lights move when the buttons are pressed and there is only one large light, we can hypothesize that we can use the buttons to make the large light shine.

3. The joy of completing the robot

The mechanism whereby the robot is completed as it solves each problem motivates students to continue learning in a fun way.

Delivery Schedule and Eligible Courses

Nazorobo" was launched in the November 2024 issue (distributed on October 25) as part of the Wonder Box Junior Course (for middle school students). In addition, the second and third contents with new questions will be available from the January 2025 issue (distributed on December 25).

Wonder Box official website:https://box.wonderlabedu.com/
For more information about "Nazorobo:https://box.wonderlabedu.com/famisapo/602

Comments from the creators of Nazorobo

Nazorobo" was created with the hope that children will be able to think positively about things they do not understand at first glance, saying, "That looks interesting" or "Let's try something for the first time. Many of us, adults and children alike, tend to shy away from things that are new to us because we don't understand what they are.

Therefore, "Nazorobo" has eliminated rules, explanations, and the use of decorative designs and motifs to the utmost limit. It is designed so that children can naturally experience the "fun of trying things they don't understand" through trial and error by forming hypotheses while touching simple items. The seemingly unfriendly design reflects our wish to provide children with an opportunity to take the first step and "try first.

We hope "Nazorobo" will expand children's learning possibilities and encourage them to take on new challenges.

Xmas Gift for All Campaign

Wonderbox is currently running a Christmas Campaign: everyone who enrolls by Wednesday, December 25, 2024, will receive a "Xmas Gift".

Campaign Overview

Application Period: Friday, December 6, 2024 - Wednesday, December 25, 2024
subject (of taxation, etc.)All members who enroll in Wonder Box during the period
Special OffersThe following kit materials will be delivered to you depending on the course you are enrolled in:

Junior Course (from middle of junior high school age)
Coins Quartet," "Pazuru Restaurant," and "Fun Workbook for Preschoolers."
Junior Plus Course (from senior year)
Tape Festival", "Clear with Tape (Animals)", "Otamoshi Workbook for Preschoolers".
Standard Course (from 1st grade)
Crackle Grid, Petalie and Tanken no Tobira, and Otakami Workbook for Elementary School Students.

The number of Xmas gifts is limited. Campaign will end when they are gone.

Campaign Details:https://box.wonderlabedu.com/s/prtimescampaign

About Wonderbox

Wonder Box, launched in April 2020, is a distance learning service in the STEAM domain* that fosters children's "ability to think, creativity, and motivation" at home through a combination of digital and analog methods (target age: 4-10 years old). The service provides playful educational materials such as programming, art, board games, and puzzles to cultivate the basic skills in the STEAM educational domain that will be required in the coming age. It has received numerous awards, including the Kids Design Award, Good Design Award, and Parenting Award. It has received high acclaim for its design and quality as educational materials.

(*)STEAM education is an acronym for Science, Technology, Engineering, Art, and Mathematics, and refers to the educational domain of science and art. It is a concept that has been advocated in educational policy in Europe and the United States, and has recently been emphasized in educational reform in Japan.

Wonder Box official website
https://box.wonderlabedu.com

About WonderPhi Inc.

WonderPhi is a company that develops and operates educational materials and content to bring out the "intellectual excitement" in children around the world, including Wonderbox, a new correspondence course for STEAM education, and Think ThinkSync, an application for fostering thinking skills enjoyed by 3 million children in 150 countries. The company is a pioneer in STEAM/STEM and thinking skills educational materials, having produced and supervised many problems for international math competitions.

In November 2018, the company won the top prize at the Japan preliminary round of the Global EdTech Startups Awards (GESA), the world's largest education venture competition (*1). We have also exhibited and spoken at SXSW EDU and other global educational forums as a representative of Japan.

In February 2020, we announced a new distance learning program in the STEAM education area, Wonderbox (*2).

On December 14, 2022, the company name was changed from WonderLab to WonderPhi Inc.(*3).

Wonderfi Corporation Official HP:https://wonderfy.inc/

(*1) https://prtimes.jp/main/html/rd/p/000000028.000012970.html
(*2) https://prtimes.jp/main/html/rd/p/000000043.000012970.html
(*3) https://prtimes.jp/main/html/rd/p/000000091.000012970.html