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WonderPhi and People collaborate on JOIZ(R) educational blocks and STEAM communication materials "Wonder Box

The patented technology "Assembly Structure" invented based on mathematics is used for communication teaching materials in the STEAM area.

- The following is content from the press release -

(Head office: Bunkyo-ku, Tokyo; Representative Director: Kei Kawashima) has collaborated with People Corporation (Head office: Chuo-ku, Tokyo; Director and Representative Executive Officer: Masato Kiribuchi), a company that plans, develops, and sells toys for infants and toddlers, to produce "Koneklut," a toy educational material in the STEAM educational domain. The educational materials are designed to help children develop their own skills in the STEAM education area. This educational material will be included in Wonderbox, a STEAM education correspondence course provided by WonderPhi, and will be delivered in the January-February 2024 issue.

Toy teaching materials in collaboration with Wonderfi and People!

Wonder Box is a distance learning material that allows students to enjoy learning materials in the STEAM education domain at home. The toy teaching material "CONNECRUT," which was developed in collaboration with Wonderbox, is a teaching material using the patented invention* "JOIZ(R)," which was developed based on mathematical principles.

JOIZ(R)" blocks are made of circles, so they can be attached perfectly or rotated in a variety of ways.

The contents of the educational materials vary from making works of art to puzzles and competitive games, taking advantage of the characteristics of the program. Through the teaching materials, we nurture the ability to look at figures (three-dimensional/planar) from multiple perspectives. By being exposed to a variety of ways to create shapes, students will accumulate experience as the seeds of ideas, and ultimately develop the creativity to freely create what they want to create.

(*) JOIZ(R) is a registered trademark of People Inc.

(*) Prof. Matsuura's patented technology from Tokyo Denki University is used in a new product from People Inc. JOIZ(R)" circular block toy

https://www.dendai.ac.jp/news/20190705-01.html

We are diligently developing teaching materials while receiving feedback from the children!

The experience at the event

We are currently developing educational materials to be delivered in the January-February 2024 issue. We are developing the Wonder Box materials to be delivered in the January-February issue of 2024. The "ConneCroute" was also a challenge for the children during the Wonder Box trial session we recently held.

The experience at the event

Both children who had played Wonder Box before and those who were new to the program were able to experience "Konekrut". For all of the children, it was their first experience to work on thinking problems using the "Konekrut" materials.

"What is this all about?" and then discovering, "I get it! The sense of accomplishment is unmatched when you discover something new. How about this? Is this OK?" They enjoyed a lot of trial and error.

Not only children but also their parents and guardians were fascinated by the challenge of how high they could go with the specified number of blocks. Parents and children enjoyed cooperating with each other.

Apply by November 10 to experience "Konekrut".

If you are interested in trying out the Wonderbox and JOIZ(R) collaborative toy teaching material "Konekrut", please apply by Friday, November 10, 2023.

Application can be made through the official website.

https://box.wonderlabedu.com/

Wonderbox will send you a special issue for the first two months of your membership. For more information about the special issue, please click here.

https://box.wonderlabedu.com/famisapo/on_boarding

Please take this opportunity to experience the Wonder Box, a STEAM communication resource that makes learning fun for children!

About Wonderbox

Wonder Box, launched in April 2020, is a distance learning service in the STEAM domain* that fosters children's "ability to think, creativity, and motivation" at home through a combination of digital and analog methods (target age: 4-10 years old). The service provides playful educational materials such as programming, art, board games, and puzzles to cultivate the basic skills in the STEAM educational domain that will be required in the coming age. It has received numerous awards, including the Kids Design Award, Good Design Award, and Parenting Award. It has received high acclaim for its design and quality as educational materials.

(*)STEAM education is an acronym for Science, Technology, Engineering, Art, and Mathematics, and refers to the educational domain of science and art. It is a concept that has been advocated in educational policy in Europe and the United States, and has recently been emphasized in educational reform in Japan.

▼Wonderbox official website

https://box.wonderlabedu.com/

About People Inc.

Company name: People Inc.

Representative: Masato Kiribuchi, Director and Representative Executive Officer

Establishment: February 1982: Toy business founded

Capital: 238.8 million yen

Number of employees: 53 (46 female, 7 male)

Head Office: VORT Higashi-Nihonbashi, 2-15-5 Higashi-Nihonbashi, Chuo-ku, Tokyo

Official website: https://www.people-kk.co.jp/

Corporate Communications TeamNOTE is being sent out: https://note.com/people_pr/

About WonderPhi Inc.

WonderPhi is a company that provides educational materials and services to bring out the "intellectual excitement" in children around the world. The company operates "Wonderbox," a STEAM educational material for children to learn as they play, and "Think Think, Think, Think," an intellectual education application with 2.5 million users in 150 countries that naturally develops thinking skills while having fun. The company is a pioneer in STEAM and thinking skills educational materials, having produced and supervised many questions for international math competitions.

In November 2018, the company won the top prize at the Japan preliminary round of the Global EdTech Startup Awards (GESA), the world's largest education venture competition.In 2017 and 2019, "Think" won the Google Play Awards in the Kids and Social Impact categories. Think" was selected as one of the top 5 in the world. We have also exhibited and spoken at SXSW EDU and other global educational forums as a representative of Japan.

We are also working with various companies and educational institutions. If you are interested, please contact us through our official website.

<Past Initiatives

We provide "Enterprise Version Think Think" to retail, real estate, and leisure companies that have places for parents and children to gather. Major sporting goods company Alpen introduced the system in 39 stores nationwide (*1).

Provide "School Version Think Think" for educational institutions (*2)

Supervision of the game "Dora Think" in collaboration with Doraemon (*3)

Supervision of educational videos for Pokemon Inc. for the global market (*4)

Co-management of educational x sports events for the professional soccer team "Montedio Yamagata" (*5) 

On December 14, 2022, the company name was changed from WonderLab to WonderPhi Inc.(*6).

Official website of Wonderfi Corporation: https://wonderfy.inc/

(*1) https://prtimes.jp/main/html/rd/p/000000102.000012970.html

(*2) https://think.wonderfy.inc/school/

(*3) https://think.wonderfy.inc/news/20221117.html

(*4) https://prtimes.jp/main/html/rd/p/000000094.000012970.html

(*5) https://prtimes.jp/main/html/rd/p/000000106.000012970.html

(*6) https://prtimes.jp/main/html/rd/p/000000091.000012970.html

Inquiries, questions, and interview requests

Public Relations: Ikeda, Nagahata

E-mail address: (Japanese only) pr@wonderfy.inc