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A popular picture book series that has sold a total of 240,000 copies is now available as an educational app! Touch and Play! Which one is Akamaru? iOS version released!

From the Editor

DanRan Inc. is a joint venture between Eversense Inc., which plans and develops child-rearing support applications such as the "ninaru" series, and Poplar Publishing Co. The company has released an iOS version of a game app for children based on a popular picture book by Poplar Publishing Co.

Let's take a look at the details from the press release.

- The following is content from the press release -

Educational game apps for ages 1 and up

(Head office: Chuo-ku, Tokyo; President: Dai Okamoto) announces the release of an educational application for children, "Touch and Play! Which is Akamaru? (Head Office: Chuo-ku, Tokyo; President: Dai Okamoto) announces the release of an educational application for children titled "Touch and Play! This application is an adaptation of the popular picture book series "Akamaru" (written by Daisuke Shimizu, published by Poplar Publishing), which has sold more than 240,000 copies in total, as a game for children.

Play with touch! Which is Akamaru?" and

Play with touch! Which is Akamaru? is an application for parents and children, especially babies and toddlers, to foster recognition of colors and shapes while having fun together. By thinking for themselves and playing by touching the screen, children can develop the ability to think for themselves. Also, parents can deepen communication with their children by talking to them as they play together, just like reading a picture book to your child.

Click here to download the app.

<iOS version
https://apple.co/3zuviHT
<Android version
https://bit.ly/39aEYfS

Features of this application

*Cute "akamaru" and colors and shapes can be worn!
With the colorful character "Akamaru," widely popular in picture books, children can nurture the cognitive skills they need to acquire as young children, including colors and shapes! While playing fun games, children will acquire the ability to think for themselves.

Simple game that can be played from 1 year old!
The questions are all "Which one is red?" Which is a circle? Even young children can easily understand how to play and want to work on it by themselves. Even young children can easily understand how to play the game and want to work on it by themselves. All questions and answers are played back in audio, so even children who cannot read can play by themselves. It can be used as a plaything for children when you are busy with household chores.

Of course, it can also be used as a tool for communication between parents and children, with the family enjoying the game together, such as when the family member reads the questions and the child answers them.


*Time limit allows you to play for a set amount of time.
Each game has a time limit. You and your child can decide the rules between you and your child, such as "Only one game today," or "Let's finish after the next one," etc.

*Since it is from a picture book, you can play with peace of mind.
The "Akamaru" series (written by Daisuke Shimizu) is a popular picture book series published by Poplar Publishing Co. Which one is red? Which one is a circle? The series is widely supported as a series that naturally nurtures children's ability to think. This application fully incorporates the essence of the series.

What is the "AKAMARU" series?

The "Akamaru" series (written by Daisuke Shimizu) is a baby picture book series published by Poplar Publishing since 2017. has sold more than 140,000 copies and won fifth place in the 2018 MOE Picture Book Store Grand Prix Papamama Award. The four titles in the series have sold more than 240,000 copies in total, making it a popular series that can be considered a new standard for baby picture books.
The basic concept of this series is "Yubi-asobi".

Which one's the red one? Which is the big one? and "This one! and pointing with a finger. Because the students do not just memorize what is written on the board, but think for themselves and come up with their own answers, their "groundwork = the ability to think for themselves" will grow rapidly.
Like the book series, this application aims to help children develop the ability to think for themselves through thinking and playing by themselves.

Poplar Publishing official website "Akamaru Dorekana" bibliography page
https://www.poplar.co.jp/book/search/result/archive/2078010.html

Play with touch! Which is Akamaru?" Message from

This application was developed for children who will develop various cognitive abilities in the future, to help them acquire the ability to think for themselves while having fun. Children can learn important concepts such as colors and shapes with the "AKAMARU" series of characters, which are widely popular in picture books.
Because it is a simple game, children can play it repeatedly and acquire the ability to think, and as an application that parents and children can play together, it also serves as a tool for family communication. In addition, as an application that supports busy mothers and fathers balancing work and household chores, it is designed so that parents can let their children play alone during busy hours without worrying.
We hope that children will enjoy this app as the first application to expand their own possibilities.

Product Summary

Title "Let's play by touch! Which one is Akamaru?
Genre Educational Apps
Developed and produced by DanRan Inc.
Supported devices iOS / Android
Delivery date From early June 2022
Fee Type Free for basic play

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©Daisuke Shimizu/POPLAR ©DanRan